Although some variations and differing martial arts don’t quite match or make sense (kicks are heavily underused throughout), Slocap have created a kung fu game that FEELS like a kung fu game. Everything here comes across as meticulously crafted and it’s easy to see that Slocap have done their research when it comes to kung fu bludgeoning. Gameplay itself is of a simplistic but extremely high standard. It is a slick and well thought out mechanic that offers a fresh approach to the usual die and just reload the checkpoint styled fighter. This interesting mechanic encourages players to go back and better their runs with deathless runs that provide the greatest of rewards for doing so. Making sense? You can reset the counter by defeating stronger enemies but when you get too old, well your journey ends unsuccessfully, and you go back to the drawing board again. Die again and you will find yourself reaching 26 and so on. Die again and you will find yourself 23 years of age. Starting at level 20, die once and you become 21 years of age. With each death, years will be added to your counter and quickly you will find yourself becoming more formidable but closer to an eternal grave. Each time your character fails in their quest for revenge, you will rise from the ashes but with a catch. Slocap’s Sifu distances itself from usual beat-em ups or fighting game adventures by relying on a death mechanic that makes this kung fu video game a much-needed breath of fresh air.
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